Production Design Notes
A rough production line, mostly done for testing, not release ready
Guilds of the Crown — Production Design Notes
Design Session Decisions
Philosophy
- Profession system: No class locks. Professions are pure economic roles.
- Guild system: Separate from professions. Provides upgrades & bonuses if player invests.
- Future: Guilds will unlock workshop tier upgrades beyond level 1
- Source: Inspired by The Guild 2 but adapted for clarity and player freedom
Core Workshops (8 confirmed)
- Armoursmith — Leather, plate, chainmail armor
- Weaponsmith — Swords, axes, hammers, shields
- Carpenter — Furniture, tools, building materials, vehicles
- Tailor — Cloth, clothing, tapestries
- Jeweller — Jewelry, luxury goods
- Baker — Bread, pastries, basic food
- Brewer — Ale, wine, beverages
- Alchemist — Potions, rare/magical items
Extraction Buildings & Wild Gathering (FINALIZED & VERIFIED)
EXTRACTION BUILDINGS (6):
- Iron mine → Iron ore, Coal
- Precious metals mine → Silver ore, Gold ore, Gems
- Livestock farm → Wool, Hides, Eggs, Butter
- Agricultural farm → Grain, Apples, Honey, Spices, Hops
- Vineyard → Grapes
- Garden → Herbs, Rare herbs, Berries
WILD GATHERING (4):
- Forest Pine → Wood Pine
- Forest Oak → Wood Oak
- Well → Water
- Wild Berry Bush - > Berries
RAW MATERIALS (20): Iron ore, Coal, Silver ore, Gold ore, Gems, Wool, Hides, Eggs, Butter, Grain, Apples, Honey, Spices, Hops, Grapes, Herbs, Rare herbs, Berries, Wood Pine, Wood Oak, Water
INTERMEDIATE PRODUCTS (produced by workshops, used by others):
- Iron ingots (Weaponsmith/Armoursmith)
- Nails (Weaponsmith/Armoursmith)
- Fittings (Armoursmith/Weaponsmith at level 1)
- Flour (Baker)
- Leather (Tailor from hides)
- Cloth (Tailor from wool)
- Oils (Alchemist from herbs)
- Ale (Brewer, used by Alchemist)
- Wine (Brewer from grapes)
CROSS-VERIFICATION: All 8 workshops have required raw materials ✓
Resources & Production
Products per Workshop
ARMOURSMITH ✓ — RECIPES COMPLETE ✓
- Level 1:
- Iron ingot: 1× iron ore + 1× coal
- Nails: 1× iron ingot
- Horseshoe: 1× iron ingot
- Wooden shield: 1× wood + 1× nails
- Level 2:
- Leather gloves: 1× leather + 1× iron ingot
- Leather armour: 2× leather + 2× fittings
- Helmet: 2× iron ingots + 1× nail
- Level 3:
- Chestplate: 2× leather + 3× iron ingots
- Greaves: 3× leather + 2× iron ingots
- Gauntlets: 2× leather + 2× iron ingots
WEAPONSMITH ✓
- Level 1:
- Iron ingot: 1× iron ore + 1× coal
- Nails: 1× iron ingot
- Horseshoe: 1× iron ingot
- Dagger: 1× iron ingot + 1× wood + 1× fittings
- Level 2:
- Mace: 2× iron ingot + 1× wood + 1× fittings
- Short sword: 2× iron ingot + 1× fittings
- War axe (1-handed): 2× iron ingot + 1× wood + 1× nails
- Level 3:
- Long sword: 3× iron ingot + 1× fittings
- Halberd: 3× iron ingot + 1× wood + 1× nails
- Battle axe (2-handed): 3× iron ingot + 1× wood + 1× fittings
CARPENTER ✓
- Level 1:
- Wooden planks pine: 1× pine wood
- Wooden planks oak: 2× oak wood
- Wooden staff: 1× pine wood + 1× fittings
- Level 2:
- Wooden club: 1× Wooden planks pine + 1× nails
- Wooden bow: 2× Wooden planks pine + 1× fittings
- Wooden chest: 2× Wooden planks pine + 1× nails + 1× fittings
- Level 3:
- Crossbow: 1× Wooden planks oak + 1× Wooden planks pine + 1× nails + 1× fittings
- Fine bed: 4× Wooden planks oak + 2× fittings
- Armory: 4× Wooden planks oak + 2× nails + 1× fittings
TAILOR ✓
- Level 1:
- Cloth: 2× wool
- Leather: 2× hide
- Scarf: 2× cloth
- Belt: 2× leather
- Level 2:
- Worker shoes: 1× leather + 1× cloth + 1× nails
- Shirt: 2× cloth + 1× leather
- Pants: 2× cloth + 1× leather
- Hood: 1× cloth + 1× leather
- Level 3:
- Cape: 3× cloth + 1× leather
- Fine coat: 2× cloth + 1× leather + 1× silver ingot
- Hat: 2× cloth + 1× leather
- Fancy shoes: 2× leather + 1× nails + 1× gold ingot
JEWELLER ✓
- Level 1:
- Silver ingot: 1× silver ore + 1× coal
- Gold ingot: 1× gold ore + 1× coal
- Gold ring: 1× gold ingot
- Silver bracelet: 1× silver ingot
- Level 2:
- Cut gem: 1× gem
- Gold locket: 1× gold ingot + 1× cut gem
- Jewelled bracelet: 1× silver ingot + 1× cut gem
- Amulet: 1× gold ingot + 1× silver ingot + 1× cut gem
- Level 3:
- Tiara: 2× gold ingot + 2× cut gem + 1× fittings
- Pendant: 1× gold ingot + 1× cut gem + 1× fittings
- Earrings: 1× silver ingot + 1× cut gem
- Jewelled ring: 1× gold ingot + 1× cut gem
BAKER ✓
- Level 1:
- Flour: 2× grain
- Bread (cheap): 1× flour + 1× water
- Biscuits: 1× flour + 1× butter
- Level 2:
- Fine bread (sourdough): 2× flour + 1× water + 1× butter
- Cake: 2× flour + 1× eggs + 1× butter + 1× honey
- Pastry: 1× flour + 1× butter + 1× eggs
- Level 3:
- Wedding cake: 3× flour + 2× eggs + 2× butter + 1× honey
- Chastletes: 2× flour + 1× butter + 1× honey + 1× spices
- Baklava: 2× flour + 1× butter + 1× honey + 1× spices
BREWER ✓
- Level 1:
- Ale: 1× grain + 1× hops + 1× water
- Small beer: 1× grain + 1× water
- Barley water: 1× grain + 1× water + 1× honey
- Level 2:
- Mead: 1× honey + 1× water
- Beer: 1× grain + 1× hops + 1× water
- Cider: 1× apples + 1× water + 1× spices
- Level 3:
- Wine: 5× grapes + 1× water
- Piment: 1× wine + 1× honey + 2× spices
- Aqua Vitae: 2× wine + 2× herbs + 1× water
ALCHEMIST ✓
- Level 1:
- Oils: 2× herbs
- Healing balm: 1× herbs + 1× oils
- Body oil: 1× oils + 1× apples
- Herbal tea: 1× herbs + 1× water
- Level 2:
- Health potion: 1× healing balm + 1× rare herbs
- Wake potion: 1× herbal tea + 1× spices
- Potion of strength: 1× rare herbs + 1× honey + 1× water
- Level 3:
- Sleep dust: 1× rare herbs + 1× herbs + 1× spices
- Health elixir: 1× health potion + 1× rare herbs + 1× ale
- Fragrance: 3× oils + 2× rare herbs + 1× berries
- Paralyzing vials: 3× rare herbs + 1× berries + 2× spices
Production pricing (TBD)
Raw Material Pricing (FINALIZED)
COMMON AGRICULTURAL (1–4 gold)
- Water: 1 gold
- Grain: 2 gold
- Apples: 2 gold
- Hops: 3 gold
- Coal: 3 gold
- Wool: 3 gold
- Eggs: 3 gold
- Butter: 4 gold
- Hides: 4 gold
FOREST/SPECIALTY (4–6 gold)
- Pine wood: 2 gold
- Oak wood: 4 gold
- Honey: 5 gold
- Berries: 5 gold
- Herbs: 5 gold
- Grapes: 6 gold
PRECIOUS/RARE (10–30 gold)
- Spices: 10 gold
- Rare herbs: 12 gold
- Silver ore: 15 gold
- Gems: 20 gold
- Iron ore: 8 gold
- Gold ore: 30 gold
Intermediate Products — Pricing & Processing Factors
Processing Factors by Workshop
These factors apply to the raw input cost when producing intermediate goods.
-
Smelting — +50%
Iron ingots, silver ingots, gold ingots -
Simple Smithing — +25%
Nails, fittings, horseshoes -
Food/Textiles — +30%
Flour, leather, cloth -
Alchemy Oils — +50%
Oils from herbs -
Brewing — +40%
Ale, wine
Crafting Multipliers (Final Products)
These multipliers apply to the sum of all raw + intermediate inputs when producing final crafted items.
- Level 1: +25%
- Level 2: +50%
- Level 3: +75%
Production Pricing
Intermediate Products (with Processing Factors, rounded up)
- Iron ingot: (Iron ore 8 + Coal 3) × 1.5 = 16.5 → 17g
- Silver ingot: (Silver ore 15 + Coal 3) × 1.5 = 27 → 27g
-
Gold ingot: (Gold ore 30 + Coal 3) × 1.5 = 49.5 → 50g
-
Nails: (Iron ingot 17) × 1.25 = 21.25 → 22g
- Fittings: (Iron ingot 17) × 1.25 = 21.25 → 22g
-
Horseshoe: (Iron ingot 17) × 1.25 = 21.25 → 22g
-
Flour: (2× Grain 2 = 4) × 1.3 = 5.2 → 6g
- Leather: (2× Hides 4 = 8) × 1.3 = 10.4 → 11g
-
Cloth: (2× Wool 3 = 6) × 1.3 = 7.8 → 8g
-
Oils: (2× Herbs 5 = 10) × 1.5 = 15 → 15g
-
Ale: (Grain 2 + Hops 3 + Water 1 = 6) × 1.4 = 8.4 → 9g
-
Wine: (5× Grapes 6 = 30 + Water 1 = 31) × 1.4 = 43.4 → 44g
-
Cut gem: Gem 20 → 20g (no processing factor)
Armoursmith
Level 1
- Iron ingot: 17g
- Nails: 22g
- Horseshoe: 22g
- Wooden shield: (Wood Pine 2 + Nails 22 = 24) × 1.25 = 30 → 30g
Level 2
- Leather gloves: (Leather 11 + Iron ingot 17 = 28) × 1.5 = 42 → 42g
- Leather armour: (2× Leather 11 = 22 + 2× Fittings 22 = 44 → 66) × 1.5 = 99 → 99g
- Helmet: (2× Iron ingot 17 = 34 + Nails 22 = 56) × 1.75 = 98 → 98g
Level 3
- Chestplate: (2× Leather 11 = 22 + 3× Iron ingot 17 = 51 → 73) × 1.75 = 127.75 → 128g
- Greaves: (3× Leather 11 = 33 + 2× Iron ingot 17 = 34 → 67) × 1.75 = 117.25 → 118g
- Gauntlets: (2× Leather 11 = 22 + 2× Iron ingot 17 = 34 → 56) × 1.75 = 98 → 98g
Weaponsmith
Level 1
- Iron ingot: 17g
- Nails: 22g
- Horseshoe: 22g
- Dagger: (Iron ingot 17 + Wood Pine 2 + Fittings 22 = 41) × 1.25 = 51.25 → 52g
Level 2
- Mace: (2× Iron ingot 17 = 34 + Wood Pine 2 + Fittings 22 = 58) × 1.5 = 87 → 87g
- Short sword: (2× Iron ingot 17 = 34 + Fittings 22 = 56) × 1.5 = 84 → 84g
- War axe (1-handed): (2× Iron ingot 17 = 34 + Wood Pine 2 + Nails 22 = 58) × 1.5 = 87 → 87g
Level 3
- Long sword: (3× Iron ingot 17 = 51 + Fittings 22 = 73) × 1.75 = 127.75 → 128g
- Halberd: (3× Iron ingot 17 = 51 + Wood Pine 2 + Nails 22 = 75) × 1.75 = 131.25 → 132g
- Battle axe (2-handed): (3× Iron ingot 17 = 51 + Wood Pine 2 + Fittings 22 = 75) × 1.75 = 131.25 → 132g
Carpenter
Level 1
- Wooden planks pine: (Pine wood 2) × 1.25 = 2.5 → 3g
- Wooden planks oak: (2× Oak wood 4 = 8) × 1.25 = 10 → 10g
- Wooden staff: (Pine wood 2 + Fittings 22 = 24) × 1.25 = 30 → 30g
Level 2
- Wooden club: (Wooden planks pine 3 + Nails 22 = 25) × 1.5 = 37.5 → 38g
- Wooden bow: (2× Wooden planks pine 3 = 6 + Fittings 22 = 28) × 1.5 = 42 → 42g
- Wooden chest: (2× Wooden planks pine 3 = 6 + Nails 22 + Fittings 22 = 50) × 1.5 = 75 → 75g
Level 3
- Crossbow: (Wooden planks oak 10 + Wooden planks pine 3 + Nails 22 + Fittings 22 = 57) × 1.75 = 99.75 → 100g
- Fine bed: (4× Wooden planks oak 10 = 40 + 2× Fittings 22 = 44 → 84) × 1.75 = 147 → 147g
- Armory: (4× Wooden planks oak 10 = 40 + 2× Nails 22 = 44 + Fittings 22 = 106) × 1.75 = 185.5 → 186g
Tailor
Level 1
- Cloth: 8g
- Leather: 11g
- Scarf: (2× Cloth 8 = 16) × 1.25 = 20 → 20g
- Belt: (2× Leather 11 = 22) × 1.25 = 27.5 → 28g
Level 2
- Worker shoes: (Leather 11 + Cloth 8 + Nails 22 = 41) × 1.5 = 61.5 → 62g
- Shirt: (2× Cloth 8 = 16 + Leather 11 = 27) × 1.5 = 40.5 → 41g
- Pants: same as Shirt → 41g
- Hood: (Cloth 8 + Leather 11 = 19) × 1.5 = 28.5 → 29g
Level 3
- Cape: (3× Cloth 8 = 24 + Leather 11 = 35) × 1.75 = 61.25 → 62g
- Fine coat: (2× Cloth 8 = 16 + Leather 11 + Silver ingot 27 = 54) × 1.75 = 94.5 → 95g
- Hat: (2× Cloth 8 = 16 + Leather 11 = 27) × 1.75 = 47.25 → 48g
- Fancy shoes: (2× Leather 11 = 22 + Nails 22 + Gold ingot 50 = 94) × 1.75 = 164.5 → 165g
Jeweller
Level 1
- Silver ingot: 27g
- Gold ingot: 50g
- Gold ring: (Gold ingot 50) × 1.25 = 62.5 → 63g
- Silver bracelet: (Silver ingot 27) × 1.25 = 33.75 → 34g
Level 2
- Cut gem: 20g
- Gold locket: (Gold ingot 50 + Cut gem 20 = 70) × 1.5 = 105 → 105g
- Jewelled bracelet: (Silver ingot 27 + Cut gem 20 = 47) × 1.5 = 70.5 → 71g
- Amulet: (Gold ingot 50 + Silver ingot 27 + Cut gem 20 = 97) × 1.5 = 145.5 → 146g
Level 3
- Tiara: (2× Gold ingot 50 = 100 + 2× Cut gem 20 = 40 + Fittings 22 = 162) × 1.75 = 283.5 → 284g
- Pendant: (Gold ingot 50 + Cut gem 20 + Fittings 22 = 92) × 1.75 = 161 → 161g
- Earrings: (Silver ingot 27 + Cut gem 20 = 47) × 1.75 = 82.25 → 83g
- Jewelled ring: (Gold ingot 50 + Cut gem 20 = 70) × 1.75 = 122.5 → 123g
Baker
Level 1
- Flour: 6g
- Bread (cheap): (Flour 6 + Water 1 = 7) × 1.25 = 8.75 → 9g
- Biscuits: (Flour 6 + Butter 4 = 10) × 1.25 = 12.5 → 13g
Level 2
- Fine bread (sourdough): (2× Flour 6 = 12 + Water 1 + Butter 4 = 17) × 1.5 = 25.5 → 26g
- Cake: (2× Flour 6 = 12 + Eggs 3 + Butter 4 + Honey 5 = 24) × 1.5 = 36 → 36g
- Pastry: (Flour 6 + Butter 4 + Eggs 3 = 13) × 1.5 = 19.5 → 20g
Level 3
- Wedding cake: (3× Flour 6 = 18 + 2× Eggs 3 = 6 + 2× Butter 4 = 8 + Honey 5 = 37) × 1.75 = 64.75 → 65g
- Chastletes: (2× Flour 6 = 12 + Butter 4 + Honey 5 + Spices 10 = 31) × 1.75 = 54.25 → 55g
- Baklava: same as Chastletes → 55g
Brewer
Level 1
- Ale: 9g
- Small beer: (Grain 2 + Water 1 = 3) × 1.25 = 3.75 → 4g
- Barley water: (Grain 2 + Water 1 + Honey 5 = 8) × 1.25 = 10 → 10g
Level 2
- Mead: (Honey 5 + Water 1 = 6) × 1.5 = 9 → 9g
- Beer: (Grain 2 + Hops 3 + Water 1 = 6) × 1.5 = 9 → 9g
- Cider: (Apples 2 + Water 1 + Spices 10 = 13) × 1.5 = 19.5 → 20g
Level 3
- Wine: 44g
- Piment: (Wine 44 + Honey 5 + 2× Spices 10 = 20 → 69) × 1.75 = 120.75 → 121g
- Aqua Vitae: (2× Wine 44 = 88 + 2× Herbs 5 = 10 + Water 1 = 99) × 1.75 = 173.25 → 174g
Alchemist
Level 1
- Oils: 15g
- Healing balm: (Herbs 5 + Oils 15 = 20) × 1.25 = 25 → 25g
- Body oil: (Oils 15 + Apples 2 = 17) × 1.25 = 21.25 → 22g
- Herbal tea: (Herbs 5 + Water 1 = 6) × 1.25 = 7.5 → 8g
Level 2
- Health potion: (Healing balm 25 + Rare herbs 12 = 37) × 1.5 = 55.5 → 56g
- Wake potion: (Herbal tea 8 + Spices 10 = 18) × 1.5 = 27 → 27g
- Potion of strength: (Rare herbs 12 + Honey 5 + Water 1 = 18) × 1.5 = 27 → 27g
Level 3
- Sleep dust: (Rare herbs 12 + Herbs 5 + Spices 10 = 27) × 1.75 = 47.25 → 48g
- Health elixir: (Health potion 56 + Rare herbs 12 + Ale 9 = 77) × 1.75 = 134.75 → 135g
- Fragrance: (3× Oils 15 = 45 + 2× Rare herbs 12 = 24 + Berries 5 = 74) × 1.75 = 129.5 → 130g
- Paralyzing vials: (3× Rare herbs 12 = 36 + Berries 5 + 2× Spices 10 = 20 → 61) × 1.75 = 106.75 → 107g